Sebastian Schröter
Professional programming since 2000






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GAME PROJECTS AT BITFIELD GMBH

BLOCKADO (IPHONE)


Blockado screenshot


Blockado screenshot

Blockado (iPhone) was split in 4 parts (Jungle, Desert, Mountain, Deep Sea). It is a ported and enhanced Version of KnowHow 2. It features GameCenter and OpenFeint Achievement support. It has been extended with a „Puzzle Scanner“ using QR-Codes to import new levels via camera or the image album feature of the iPhone.


http://itunes.apple.com/de/app/blockado-jungle/id432055276?mt=8


Technical Information:

- XCode 3.x/4.x
- iOS SDK 4.x
- BitEngine3 (internal multi-platform engine)


Responsibilities:

- gameplay implementation
- OpenFeint and GameCenter integration
- iOS 4 features
- Porting issues


ANGRY BUSINESS MAN (IPHONE/IPAD)


Angry Business Man was a contract work. It is a small game in the fashion of „Canabalt“. Using the accelerometer you control the speed of the running Man. Additionally you have to avoid some obstacles by jumping over it, by just tapping at the screen. The ground is randomly generated but within specific values, which are altered through the distance left behind. Try to get as far as possible.


http://itunes.apple.com/de/app/angry-business-man/id408000760



Technial Information:

- XCode 3.x
- iOS SDK 3.x/4.x
- BitEngine3 (internal multi-platform engine)



Responsibilities:

- gameplay, graphics and sound implementation
- accelerometer input
- random generation of the track and rendering


Angry Business Man screenshot


Angry Business Man screenshot

KNOWHOW 2 (NINTENDO DS)


KnowHow 2 DS screenshot


KnowHow 2 DS screenshot

KnowHow2 is the second Version of Bitfield's extended version of the original „Rush Hour“ game. It is a puzzle game where you have to get the treasure to the exit. So you have to move the blocking stones, but they are only movable lengthwise. So by adding some interesting features like springs, bridges, magnets, switches and the new snake stones it becomes quite interesting.


http://www.sevengames.de/know-how-2



Technical Information:

- Nintendo DS
- BitEngine DS



Responsibilities:

- gameplay
- graphical user interface
- particlesystem, snake rendering
- level editor and level solution player


KNOWHOW 2 (IPAD)


KnowHow2 (iPad) was done in about 8 weeks and while the Nintendo DS Version was in progress. It is a high quality port of the DS Version. Using higher textures and shaders to improve the image quality.


http://itunes.apple.com/de/app/know-how-2-hd-think-play-outside/id373302482?mt=8



Technical Information:

- XCode 3.x
- iOS SDK 3.x
- BitEngine3


Responsibilities:

- gameplay (porting)
- graphical user interface
- snake rendering
- level editor and level solution player


KnowHow 2 iPad screenshot


KnowHow 2 iPad screenshot


GAME PROJECTS AT GAMES ACADEMY

SPACE CAPTAIN FLINT


Space Captain Fint screenshot


Space Captain Flint screenshot

My first project on a console is for the Nintendo DS. Our team Second Floor consists of 10 people and 4 are programmers. I was responsible for the game entitys, the gameplay and the sound implementation. The simple scripting system was also developed by me.


Official Website: http://www.captain-flint.com
PlanetDS Review: http://tinyurl.com/planetdsflint
4Players Review: http://tinyurl.com/4playersflint


Technical Information:

- Nintendo DS
- Bitfield BitEngineDS


Responsibilities:

- scripting system
- gameplay, AI (enemy behavior)
- collision detection (entity ↔ world, entitiy ↔ entity)
- code design



BLOCKBALL EVOLUTION


Blockball evolution the 2nd Version of BlockBall. It was recreated with a new engine and with actual artist for improving our visuals. Improving the experience was the main focus for the “Evolution”. By reducing loading times, better visuals and internet highscore, we achieved it. BlockBall Evolution got awarded with the 3rd place of the “Gamesload Newcomer Award 2008”.


http://www.blockball.de
http://www.gamestar.de/index.cfm?pid=1589&pk=11736
Gamesload Newcomer Award 2008


Technical Information:

- MS Visual C ++ 2005
- Ogre 3D, Audiere, NVIDIA PhysX


Responsibilities:

- gameplay, physics, sound
- in-game level editor
- optimizing resource loading (multi-threading)
-shader, internet highscore
- camera system for a free 3D world (ground is variable)


BlockBall evolution screenshot


BlockBall evolution screenshot


BLOCKBALL


BlockBall screenshot


BlockBall screenshot

Blockball is a third person puzzle action game, like 'Marble Blast Ultra', where you have to find your way through the unreal world to the exit. With gravity changing objects the your ball can reach regions of the world which aren't normally accessable. With this project we achieved 100 of 100 points at the Games Academy. It was the first Game Design project that got full points there.




Technical Information:

- MS Visual C++ 2005
- Trinity Vision, FMod, Ageia PhysX



Responsibilities:

- in-game level editor
- gameplay, physics
- camera system for a free 3D world (ground is variable)



HEAVY METAL TANKS


Heavy Metal Tanks is a round based action game like the old game 'Scorched Earth'. You are steerling a tank on a desert planet and you have to defeat all your opponents. Control of yaw, pitch and strength of your cannon you can shoot normal or better bullets near your enemy. If you hit them hard you will win!


Technical Information:

- Microsoft Visual C++ 2005
- OGRE 3D, OpenAL, ODE


Responsibilities:

- physics, sound
- gameplay
- camera
- weapon/ammo system
- xml customization of gameplay settings


Heavy Metal Tanks Screenshots




OTHER OCCUPATIONS

SOFTWARE DEVELOPER AT COMPMESS GMBH & CO. KG


CompMess Logo
After my A-Level I got to CompMess GmbH & Co. KG as trainee for Information Scientist: Software Development. After the 3 years, the company took me as employee. Then I worked another 3 years, there.
Software development for controlling, measuring and visualisation of prototype machines for the industry was my main job.


http://www.compmess.de


Technical Information:

- MS Visual C++ 6, Turbo Pascal, Java/JSP, Watcom C++
- MFC, Open GL, CAN-Open
- SPS, CNC
- Microcontroller programming in C


Respoinsibilities:

- PC controlling and analysing tools for industrial machines
- programming parts of industrial machines
- maintain and fixing existing software
- administration of the company's local network (windows)



FREE EMPLOYEE AS SOFTWARE DEVELOPER


I worked in my free-time a little bit on a Internet Explorer integration for the Fooxx web search engine of Global Brain Network GmbH.


http://www.fooxx.com


Technical Information:

- Microsoft Visual C++ 6
- ATL, XML, DLL


Responsibilities:

- implementing functionality to a Internet Explorer Toolbar
- surf behavior tracking with user agreement
- log in/out to fooxx internet site automatically
 

FOOXX Logo




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